AUTHORSHIP & INTERACTION
The task is to create a project that is based on ONE of the following themes:
1. Data Gathering & Display Remix (ThePost StructuralistAuthor) ‐
2. Ones and zeros (Digital Nature)
3. Forking pathways (Narrative & Games)
4. Off screen interaction (Sensory engagement and the Haptic)

In this theory/practice combined exploration you will develop a concept that reflects on the theme you are exploring in your essay and culminate in a design prototype.
NARRATIVE & GAMES
My initial idea was to create a 2D survivour game including an entire environment imitating the university. The game itself would have various levels and enemies/obstacles. I researched different softwares to use I downloaded both Unity and GameSalad to help me overcome this challenge.
The idea deemed to be a good one, I created a Game player controller (character in the game). I illustrated this externally and made it become one of the textures in the software. This allowed me to have a functioning character which was able to move left, right and jump.
Using resources I taught myself how to code objects in order for them to react to the keyboard's trigger. To do this I had to use JavaScript within the software. As I was a beginner I found this software extremely difficult to use. However up to this point my game was functioning perfectly. as you can see below the jump and directional buttons were working. The image also flipped itself according to the direction it was moving in.
After these steps I attempted to apply camera movement along the base of the game floor, this enables the camera to track the game players movement. Again to do this succesfully I needed to add a script that would allow me to do this. I had done great research into knowing how to do this. I eventually found scripts that gave some sort of indication. But being new to coding and javascripts, my scripting always deemed to have problems. I constantly tried to change it but it would never respond. Therefore, I gave up with this idea and started a new project using a more user-friendly software known as GameSalad.
Objective:
The objective of my new game is alot more simpler, in order to help myself. Making a simpler gamer I feel will improve and better my understanding of games, their heirachy and structure. The new game will reflect the theme of the essay I explored for Katie, the theme is football.
Introducing the new game, it is called Topscore Pro.The objective is to create a game that tests the user's response against a timer. The objective of the game is to simply identify when an object appears and eliminate it. The logo of the game I illustrated is presented on the left. This game would be aimed to kids of a younger age, for example 4-6. As the outcome of the game is can help children with reaction and basic hand-eye co-ordination.
I started of by making the size of the game. It is scaled to be the size of a landscape iPad. The measurments are presented on the right.
After this I created 3 scenes which will be the complete structure of my game.
1st page- Menu
2nd Page-Game
3rd Page-Score
Evidently, after this a Play button was crucial in order to take us to game page.
Below holds the attributes and code we enter in order to allow my play illustration to be delegated to act as a button.
2nd Scene:
I have now moved onto the second scene. This scene will hold the UK map I illustrated. This is for the football logos to appear on. The user will see various football logos appear and those targets need to be destroyed by repeatdley clicking.
To create this appearing targets I firstly created 6 boxes where the teams will appear on the map. I then added the rules shown below in the screenshot to make them appear.
This process is duplicated and then details such as the image will be changed according to its team. As seen below we now are setting up the Arsenal target.
We can now see that when we play the game that random teams seem to appear.
SLAP
EFFECT
I decided to add an illustration that allows me to know when a target has been struck. A timer was added onto its code in order for there to be 0.1 second delay when hitting the target.
Above shows the rule to show the game score on menu screen and below shows the properties essential to have a countdown clock.
We can succesfully see that Game menu now seems to work and behave properly. It contains the logo, the title, the score and a countdown. Not to mention the map and the football logos.
Final Scene:
The final scene will present the user with the Game over menu and the score they got. After this there is a 3 second gap untill the game loops itself again. Firstly on te right you can see we added the backdrop first.
The next step was to put the text used in the logo on the last page. Along with a game over title and score keeper.
The rules were entered in succesfully and as seen above the Last menu seems to work fine also.
HOMEPAGE
In my opinion I found this brief a challenging one, I personally did the best I could with Game Salad. However, once I become more aware with coding and scripts and become comfortable enough to use unity, the outcome of my games will become stronger. As this my first time I believe I done well but as an avid gamer I know my skills can become much better. I think of this as an opensource software and admire Game salad.